Senin, 03 Juni 2013

[K902.Ebook] Ebook Free Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry

Ebook Free Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry

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Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry

Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry



Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry

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Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry

'Sea Battles was a marvelously detailed book on recreating naval warfare. ' Donald Featherstone - author of over 40 books on wargaming and military history This book covers all aspects of naval wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad rules Pre-dreadnought rules World War I and Ii rules Map campaigns This revised edition includes new chapters, illustrations and a Sink the Bismarck game based on Dunn's concepts by the well-known military historian Paddy Griffith. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.

  • Sales Rank: #984010 in Books
  • Brand: Brand: lulu.com
  • Published on: 2010-07-12
  • Released on: 2010-07-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x .60" w x 6.14" l, .84 pounds
  • Binding: Paperback
  • 266 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

14 of 15 people found the following review helpful.
the best sea battle games
By R. Marandola
I had and lost an original copy of this book by Phil Dunn so I knew what I was buying. I have played many different naval wargames rule sets in many periods. I prefer WW2 as a period I really like using playing cards rather than dice for a combat resolution. No one throws dice as badly as me.
As the title suggests the rules cover 1650 to 1945, and I think the fast play Napolionic rules (using dice) are a work of genius. It is a shame the main tactic at the time was to capture not sink the enemy. Sinking Napoleonic ships is however still a possibility. This rule set would be ideal for a participation game, and could handle Trafalger in a Day. The chapter on campaigns has three systems one of which should suit everyone. The new additional sets of rules are interesting, whether or not I would play them really depends on my opponents. My personal preference is for the original rules. I have never found a set of rules which cover torpedo actions which I really like, this book being no exception. Then "Torpedo hits by chance cards" designed for map use(page 138)changed my mind. I don't remember that in the original book, but it would be easy to use this system with ship models.
I know of no better book on the subject than this one.
I am now researching which ships were at Pearl Harbour with slightly modified aircraft rules because the ships were weaker in anti-aircraft fire I think these rules will provide a lot of fun.
I have read reviews where reprinted books have been let down by poor quality paper, fuzzy print and pictures. I would say this book has good paper quality, is easy to read and pictures and drawings are as good as I remember the originals.
MIK.

0 of 0 people found the following review helpful.
Five Stars
By clifford deal
Nice quality book. Appears detailed enough for even my taste. Like any rules set, flexible at referee's discretion.

See all 2 customer reviews...

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